This can range from going undercover in the local populace to eliminate a cult plotting to assassinate a high ranking official and summoning a demon, to delving into a freshly unearthed alien ruin found on an Imperial world to stop some ancient awakened doomsday machine from activating. The Inquisition is diverse as it is powerful, but in general works to uproot threats that can not be detected or properly dealt with by military might alone. I touched a bit on its origins in my Wrath and Glory post and I'm not going to bother repeating myself here, but for the uninitiated Dark Heresy is a game about working for the Imperium of Man's shadowy Inquisition, an organization with essentially unchecked power tasked with protecting the Imperium from insidious threats both within and without. If you know anything about the Warhammer 40k Tabletop RPG scene you almost certainly know what Dark Heresy is.
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